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Climb out of the mine shaft by bouncing off of enemies before you caught by the ever rising hazard.

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The Perilous Climb is a 2.5D platformer where the player has to climb out of a mineshaft while being chased by a rising hazard. The game was created by a six-person team in five months for our final project. I designed and coded the menu system along with majority of the gameplay. I modeled the golem enemy, along with various props and designed the sixth level. Through play testing the game went through a lot of iterations, we constantly found that either the game was too challenging or it was too easy. In the end we decided to keep the game on the challenging side, but made it easier then it initially was.

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